
Granted, that is a lot to try to get across for a demo, but project Triangle Strategy repeats its own lore often enough in the demo that you just want to mash right on past the umpteenth explanation. And you'll have to navigate this perilous new path through a combination of dialogue choices (few and far between), exploration (same), tactical combat (nicely balanced throughout), and even votes cast by the entire party your choice alone will not decide the vote, but you can sway your fellow party members to your side.

This puts you smack in between your loyalty to the crown and its young prince who took the life of the rival noble, and the new leader who rules with an iron fist and a razor-sharp mind bent toward strategy and domination. The player, not surprisingly, plays as a young lord who has just inherited the title of a noble house under fealty to the king, who's just been usurped. (If this all feels very Game of Thrones or, you are correct.) An endless list of characters with fantasy-sounding names from an equally endless list of fantasy-sounding nations, regions, principalities, and towns rolled on by, all essentially telling the same setup in a variety of ways: The death of one noble at the hands of another caused the cousin of the victim to wage open war against the nation of murderer, despite the peace that had existed amongst the three nations since the bloody Saltiron War. It's been longer than I can remember since I played a demo for more than a couple of hours (with the exception of the so-frustrating-I'm-losing-sleep-over-it Kobayashi Maru.) And honestly, I was close to giving up on pTS when the first hour (again, in the middle of the game, Chapters 6 and 7) was all story and almost no action.
